Showing posts with label Kroot. Show all posts
Showing posts with label Kroot. Show all posts

Tuesday, 20 June 2023

Kroot Fastalker Kinband

The Killiest Kill Team!

My finished Kroot Killteam - a happy bunch of flesh eating Avian Mercenaries! 

I've had the Kroot Farstalker Kinband for Kill Team sat in my to do pile for a while and after completing a couple of other projects I decided that I'd like a small self-contained project that I could complete in a couple of weeks.  I also intended to finally learn the Kill Team rules and have a game!


I started by assembling the whole whole squad building all of the specialists in the kit (these form the backbone of the Kill Team game so I'd need all of them!).  I have to say that I'm very impressed with the kit and highly recommend it - I'm sorely tempted to pick up another set just so I can use the 'regular' kroot warrior options as they're all in distinctive poses and look fantastic even though they're intended to be line troops.

Before I started painting the team I textured the bases as I wanted to paint them in a similar style to my recently finished Necromunda Ash Waste Nomads (just in case there's scope for a cross over in my Necromunda games!).


I wanted to try a new technique that I haven't used before, so I sprayed all of the miniatures black then did a two step zenithal highlight in preparation for base coating all of the Kroot with contrast paints.  To explain in a little more detail, a zenithal highlight is intended to give you a grey-scale highlight over the miniature before you start adding colours - this means that you get a nice pre-shade by putting contrast paints over the top.

I'll be honest and say that I don't think I did the best job of it - you're supposed to airbrush a mid-tone from above, then repeat with a brighter white from the same angle.  This should mean that your raised areas are highlighted prior to adding contrast paints by hand.  Although it wasn't perfect it definitely has potential for speeding up batch painting and I intend to try it again in the future!

I tried to use more contrast paints than I normally would to get a better grip on their properties when compared to traditional paints, shades and washes.  My conclusion is that they are very useful for strong base colours, but their usefulness diminishes in my hands after blocking out colours as I'm not a massive fan of colours that are so high in pigment that they drown out everything else.  I'm not saying they're bad; it's just a personal preference!  I daresay more skilful painters will find more uses than me, but I'm happy to use them like this for now!

I didn't really document the painting process as there's not really much I can say outside of the fact that I tried very hard to make each of the Kroot subtly different by changing their skin tones - the bases and frequent use of leather browns marries them all together nicely, so I ended up using the skin tones to differentiate members of the team!  I think they turned out pretty well in the end and I certainly learned a few things along the way! I hope you enjoy the pictures!

The first of two the Kroot hounds has a nice sandy skin tone

These little guys are probably my favourite minis in the kit!

Kroot hound number two was painted a deep olive green

As the Kroot hound's beak is their primary weapon, I emphasised this by painting them with a cooler grey tone to imply sharpness

The Kroot Cold-blood was an absolute joy to paint - the level of micro detail on these miniatures is unreal

The white bionic 'stump-leg' stands out nicely and the corresponding shin pad on the other leg balances it out 

I didn't really convert these miniatures as such, but I did swap and add parts here and there.  I loved the wrapped chainsword so much that I just had to add it to this grizzled old veteran!

You can just see the bionic eye peeking through his leather mask - a great detail that I almost missed!

These were the first three members of the team I finished and they helped set the tone for the rest

I like to think that the hounds are most loyal to the scarred old Cold-blood, racing off after prey on his command!

The next three members from left to right; Pistolier, Kroot Warrior and Bow-Hunter

Although the clothing is patchwork and different on each Kroot, I stuck to a limited range of colours but applied them onto different pieces of clothing.  This helps tie the team together  

I continued to vary the skin tones from olive green to mustard yellow and even a pinky white albino scheme on the Kroot Warrior
The mustard yellow skin on the Bo-Hunter contrasts nicely with the white and blue-grey of his bow 

The bionic eye and scarring on the Pistolier shows up nicely against his olive skin tone

I painted the Kroot Warrior (the only non-specialist in the team) with an albino skin tone so that she stands out - I kept the clothing dark to give a hard contrast next to the skin
At this point I was getting really excited as the team were looking fantastic together!

Next up was the Heavy Gunner equipped with a Londaxi Tribalest which I believe is some kind of heavy bow caster

I used red on the goggles, barrel glow and power pack to add a little colour pop

Although I used white and blue-grey as I did with the Bow-Hunter's weapon, I painted the surface of this weapon to be chipped and weathered as it had large flat areas to break up

The Xenos Suspects...
With the team halfway finished, I played my first game of kill team! I lost, but I very much enjoyed it and am keen to have a rematch some time soon! (Thanks Ryan, you were a very tolerant opponent as always!)

The highlight of the game for me was gunning down a bomb squig with my Pistolier which then detonated annihilating the nearby Ork boy! :D

The Kroot Kill-Broker, leader of the team - I enjoyed painting his cloak which I painted in a lighter leathery skin tone implying that it might not have come from a regular animal...

I painted the Pulse Rifle in the classic Tau Ochre so the leader of the team stands out

The little details such as the bone pommel on his sword and skull scrying / anointing cup are some of my favourite parts of the model
I tried to keep the Kroot Long-Sight's colours to fairly muted browns as thematically he would want to stay hidden in terrain as much as possible

I used the head with goggles on the sniper as I thought they went well with his role in the team

I particularly like the leather wraps on the barrel of the hunting rifle - they just make the weapon more 'Kroot'

You can imagine how well this hunter blends in with his surroundings when viewed from the back

As the most stealthy member of the team, I gave the Kroot Stalker very dark skin and a dark blue cloak

I offset the dark tones of the model with some ochre leather around the legs and midriff 
Even the Shotgun on his back has a black stock and dark leather holster - perfect for hiding in the shadows!

The bloody knife blade implies there's been a recent victim...

I decided to remove the Pech'ra bird from the Tracker's rifle and make it into a separate miniature so I could use it as a marker for the bird in-game

The Tracker is very earthy and worn to represent his 'outdoorsy' nature!

The Pech'ra was painted in vivid parrot-like colours so that it's easy to spot in game and adds a little colour to the team.  I did make sure that I stuck to colours used elsewhere in the group though so that it didn't stick out too much!

Although the split was functional, I also quite like how these two can be displayed together!

The final member of the team is the Cut-Skin who I intentionally painted with a more ostentatious green skin tone.  He doesn't care about camouflage, just how quickly he can reach the enemy!

I added a backup pistol to the rear of the Cut-Skin even though it's not used in the game!

I love the lion-esque silhouette that the spines give the model from the side - it cements his role as a savage close quarters fighter 

I don't normally like Kroot heads with an open mouth, but it worked well for this character!

To round off the team for gaming, I painted the plastic Kill Team templates in a bone colour

I was pleased with the final colouring of the templates - they compliment the team well

As they can be used by any team, I painted up a few mobile barricades from the set in a nice rich red so the Kroot stand out against them!


Friday, 19 March 2021

Battlefleet Gothic - Tau Kor'vattra Fleet & Alien Auxiliaries

Defending the Empire

My Kor'vattra fleet with auxiliaries

Battlefleet gothic is a game system I dearly love and would say that although, broadly speaking it has more complex mechanics, I prefer it to other fleet based games such as Star Wars Armada.  The main reason for this is that it has a lot more variation, particularly with obstacles, the effects of gravity wells etc.  It's not a perfect game system and definitely has some balance issues (I'm looking at you Necrons...), but on the whole, it's amazing for creating narrative campaigns and special missions.  Planetary invasions / defences in particular are a blast!

Recently I decided to dust off my old Battlefleet gothic Tau Fleet which has been in storage for a number of years.  The models themselves were in good repair, but I decided to improve their original paint jobs (as my skills as a painter have improved since I originally did them) and paint their bases which gas clouds and stars rather than just having them plain black.

In total, my Tau fleets (the Forgeworld Kor'vattra ships, the Specialist Games Explorer fleet, all of my alien auxiliaries and defence platforms) total 97 miniatures.  That doesn't sound like much until you realise that a decent sized game of BFG normally involves about 10 ships per side!

The ships I'll be showing today are from the Kor'vattra protection fleet and are in my opinion some of the absolute best ship designs not only in this game, but in any game system.  They have a grace and flow to the designs which really set them apart from the ships of other races; instantly recognisable from their silhouettes.

While the Explorer fleets tend to focus mainly on ordnance domination with huge numbers of fighters, bombers, drone guided torpedoes and masses of turrets to reduce the impact of any enemy ordnance, the Kor'vattra fleet is a much more resilient in a stand up fight, with a nice range of weaponry allowing for a broader array of tactical options than just disgorging waves of ordnance.  The Kor'vattra fleet in particular focuses all of its weapons arrays to the fore, creating a deadly kill zone in front of your ships, allowing for deadly alpha strikes rather than strafing broadsides like their imperial equivalents.  Being able to loose batteries, lances and torpedoes on an enemy battleship from multiple squadrons can be devastating!


The Kor'vattra Fleet

I still have a handful of Kor'vattra ships to complete, but the majority of them have been freshened up and photographed for your viewing pleasure!

The majority of my Kor'Vattra ships - I still have another Custodian, two more Protectors and eight Wardens to finish off before I move on to the merchant fleet and defences

The Forgeworld ships were the first ones I bought when starting my fledgling battlefleet - I started off with just two Protectors, but quickly added more and more ships to the fleet.  I found them fun to use although I did have a tendency to create unwanted pile-ups with poor manoeuvring!

The fleet preparing to make a system jump

One of the most fun and unique abilities of the Tau is their drone guided torpedoes.  The bane of my friend's Nightlord fleet, unlike normal torpedoes which only move in a straight line once fired, Tau torpedoes can be steered into the path of enemy ships, chasing them around the table like a hilarious Benny Hill sketch! 

Custodian Battleships

The flexibility of their armaments, a large ordnance capacity including fighters, bombers and torpedoes  makes the Custodian Battleship a solid core for any Tau fleet.  As battleships go, they are not as resilient as Space Marine Battlebarges nor as manoeuvrable as Eldar equivalents, but their major advantage is that all of their batteries, lances and torpedo tubes are forward facing.  This means that it's easy to make sure that you are facing your opponent with all of your weapons for an alpha strike.  This is because you are always moving in the direction you wish to fire, unlike ships which require more complex manoeuvring to bring broadsides to bear.

My Custodian Flagship, The Ulysses with its three dedicated Warden escorts

One limitation of this fleet is that you can only take warden gunships up to the capacity of grav hooks in your fleet.  Each custodian has three hooks, so you rarely find yourself without a decent compliment of escorts.

Each of my Custodians is painted with a unique colour scheme as are their matching Wardens

Warden Gunships are a mainstay of the fleet as they are armed with moderate batteries and a single lance.  As they're fast and manoeuvrable, they can easily keep pace with and eliminate most enemy equivalents, protecting your larger ships from being flanked and harried.

The Agamemnon was actually the first Custodian I bought and painted.  It's a veteran of many battles

I quickly lost count of the number of times its accompanying Warden Gunships were destroyed! 

The Heracles Revenant and its Warden escorts were painted with the film Tron in mind

I was especially pleased with the dust clouds on these bases

The Ghost of Honour is painted in a 'stealth pattern'

The paint scheme grants the ability to look bad ass!

Protector Cruisers

Protectors are effectively smaller Custodians with better manoeuvrability (certainly with the V2 ruleset which allows them to make crazy 90 degree turns!).

They are a brilliant line ship and can easily go toe to toe with an equivalent imperial cruiser.  With a large number of turrets and 2 hanger bays for fighters, they're almost immune to enemy ordnance, making them harder to redirect than many other ships of their side.

My first set of Protector Cruisers, the Strike Freedom and the Infinite Justice.  I was watching a lot of Gundam at the time!

Rocking the signature paint scheme of my fleet, these stalwart defenders have seen off many enemy fleets as well as once being pulled into a black hole while fighting Necrons.  Don't ask... :(

The Sabre and the Rapier; another pair of solid ships which have seen a large number of engagements!

I liked the idea of opposite paint schemes on this pair of protectors

Protector cruisers work well together in pairs - individually I found that they tend to get picked apart by escorts because of their limited capacity for tanking damage, but in pairs, they are more than capable of punching through an escort formation or tag teaming and crippling a cruiser.

The Photronic and the Electross have different bridges to the other Protectors in the fleet. I like a little variation in my ship designs as they won't all have been constructed in the same shipyards

This pair of Protectors sport the same 'stealth' paint scheme as the Ghost of Honour - they are clearly part of the same battlegroup!

Emissary Light Cruisers

The Emissary light cruiser is a good support ship, but suffers horribly if outmanoeuvred by heavily armed gunboats like the Space Marine Nova.  Because of their low damage capacity and shields, they can be quickly crippled by a determined opponent.  I often found them to be best used for flank denials although they rarely survived any engagement unscathed!

Despite all of the drawbacks, I still adore the Emissary as the design is so iconic and for their size, they can still pack a nasty punch when used in pairs.

More veterans of my early fleet, the Firebrand and the Torchbearer were good in smaller engagements, but were a little weak against fast Space Marine Lance boats which frequently nailed them to the wall!

Despite their size, two Emissaries can still threaten an enemy flank or hide in a dust cloud and snipe with guided torpedoes!

My third Emissary, the Foil is painted again painted with the stealth scheme and sports a different bridge tower to the standard Emissaries

As it was painted after my last game of BFG, this diminutive little ship has never actually made its maiden voyage.  Hopefully it will one day fulfil its destiny (being destroyed in turn 2 by a Nightlord Nova Frigate attack)

Castellan Escorts

Castellans are the slightly larger cousins of the Warden Gunship, although they do not require grav hook capacity to be deployed.

Castellans trade the armour penetrating lance of the Warden for torpedo tubes and a slightly better array of gun batteries.  The Castellan is not meant for hunting enemy escorts, but for performing torpedo runs on capital ships.  Due to the generous torpedo capacity on Tau cruisers and Battleships, Castellans are by no means a must for a Kor'Vattra fleet, but they are fun to use when grouped in large enough squadrons to overwhelm a cruiser's turrets with a ridiculous salvo of Torpedoes!

The colour schemes and bases of my two Castellan squadrons make it easy to work out which group they are in


As with some of my other ships, these four Castellans got the stealth scheme to set them apart from their sister squadron


Courier Transport ships

I was unable to get my grubby mitts on some Forgeworld Courier Transports before they went out of print.  They were the ships I kept putting off buying as they were really only scenario / objective ships so were not really a priority.  Although I regret no buying them when I had the chance, I did eventually find a suitable replacement in the form of the rather ancient Spacefleet Thunderbolt cruiser which had a similar shape to the escort ships of the Tau Merchant fleet.  They were difficult and costly to track down, but I'm glad I invested in them as they fit in perfectly as Water Caste transports, making perfect objective ships for my games. 




Alien Auxiliaries

In addition to the core Tau fleet, I have also dusted down and tarted up my alien auxiliaries.  Although they are allies rather than part of the core fleet, the range of alien races available to the Tau add a little flavour (and unpredictability) to the fleet overall.

Kroot Warsphere

I scratch built my Kroot Warsphere as I'd decided that I wanted it to look more like a constantly spinning ball of gyroscopic hoops than a large solid block like the official metal miniature.  I still love the design even though I could probably have executed it better now that my scratch building skills have improved!

This is the largest battleship class of Kroot Warsphere (they're all effectively the same, just with more or less batteries and hull points).  I decided I was only ever going to make one Warsphere as although it's fun to use one, they're not viable as a staple warship in your fleet.

The main reasons for this inflexibility are: 

1). It only has batteries, so its firepower can be easily reduced by obstacles, range or the enemy ship's facing

2). It is so slow and ponderous that it always counts as stationary so can take devastating amounts of damage from other battleships

3). It's renowned for being one of the most annoying ships in the game to manoeuvre as you can only change your facing if you move on all ahead full orders and roll 10+ on 2D6.  As such, almost every game I played with the Warsphere ended with it shuffling off the opposite end of the board having not made a single successful turn all game...

Kroot Warsphere; The Carrion Lord 




Nicassar

The Nicassar are a minor auxiliary race who don't fulfil a particular niche in the Tau force outside of being able to make a 180 degree turn.  Were they better armed, Nicassar Dhow escorts might have played an important part in flanking strategies, but as they only have a modest battery armament, I often just used them to slow down enemy ships by causing shield flares or intercepting ordnance in place of more important ships.

In a similar fashion to Warden gunships, the Nicassar Dhows require a 'transport' to hop between systems.  Instead of being attached to a battleship though, the Nicassar travel the galaxy strapped together on a rig, only detaching the individual ships when they need to move independently, such as when they are needed to stop a large torpedo salvo with their fragile hull or inconvenience a battleship as above.  The rig itself is an immobile platform which is effectively a small bunch of floating victory points for your opponent.  It can't shoot and your opponent will probably ignore it in favour of literally any other target, so in game terms, it may as well be a floating space turd for all the difference it makes!

As the metal Nicassar Dhow model had been out of print for some time when I started playing BFG, I had to come up with an alternative for them.  I ended up converting some Forgeworld Eldar transport ships to make the escorts, and some parts from my bits box to produce their pointless junk trailer.  I mean rig.  Ahem. 

My 3 Dhow escorts and their interstellar caravan



Demiurg

The Demiurg crew enormous mining vessels which fight alongside the Tau Empire when called upon.  My Demiurg contingent consists of three ship classes; the gigantic Stronghold Battleship, the Bastion Cruiser and the Trident Escort.

When I originally built my Demiurg ships, I decided that I didn't like the way which they were meant to function, so swapped the central section around so that the ships actually move in the opposite direction to the traditional design.  This makes my Demiurg fly the same way as a Star Destroyer which I found a lot more pleasing that the original versions.

The Stronghold battleship is an absolute beast being armed with batteries, ordnance and a short ranged but horrifically powerful forward facing mining laser which can cripple an unshielded battleship in a single salvo.  The main downside of these ships is the fact that they are about as fast and manoeuvrable as a tortoise encased in a block of concrete.  They're great for facing down other slow battleships, but are generally given a wide berth by the enemy...

The Bastion cruiser is a decent ship with similar attributes to its Stronghold papa.  They work well as a mid range brawler, but due to their mercenary status, most scenarios see them crippled and jumping out of the battle when you really need them the most!

The Trident escort models were part of a pack of metal Rogue Trader ships which Games Workshop produced - I thought they looked perfect with my other Demiurg ships so created rules for them using an article from the Citadel Journal (I think?) which ended up with them being roughly the equivalent of an Imperial Firestorm Frigate.








Every Fleet needs a Commander...

Finally, my fleet wouldn't be complete without an Admiral to bark commands from his flagship!  I generally just use these miniatures to indicate the ship carrying my admiral.  Made using the now out of print Tau Air Caste miniatures from Forgeworld, I just love the look of these guys - the cape I added to Shin always makes me smile!

Fleet Admiral Shin (on the right) is the overall commander of my Kor'vattra fleet 

The commander on the left heads up the Merchant fleet in his Explorer Carrier, the Archimedes

Well, that's just over half of my Tau Fleet painted up - keep an eye out for a future post featuring the rest of my Battlefleet Gothic Tau!