Monday, 24 August 2020

Imperator Titan Build - Mega Update 2

Body Building

Since my last update, I have tried to concentrate on two main areas; the body and the legs.  My number 1 goal is to have this beast standing over the next couple of weeks.  A number of annoying hurdles have slowed my progress including the weather, constantly running out of  glue / resin / knife blades etc, my jigsaw giving up the ghost and real life just generally getting in the way!

But I am back on, full steam ahead with the project again, putting aside as much time as possible to get Ira Metallum (Yes, I finally chose a name!) standing on its own two feet!

As this is such a huge build project, I am still trying to break it down into sub assemblies and will cover these off individually so that you can get an idea of the amount of effort that has gone into the build so far. 
Almost all of the superstructure elements are complete.  I'm excitingly close to starting the detailing stages!

Pelvis

Since getting the first leg cut out, I knew that the next big challenge was constructing the pelvis in such a way that it could take the weight of everything above it but still only connect to the legs via the hip joints.  I decided that I would use some heavy duty gutter piping sockets built into the foamex in layers to ensure that it was super strong and capable of load bearing without warping or breaking.

While choosing the connectors, I also spent a while walking around the hardware store looking for a receiver which I could build into the legs to simulate a ball and socket joint.  Once I had a solution which I was happy would work, I started designing the pelvis in slices as it would be assembled like a loaf of sliced bread.

While drawing up the templates for the pelvis, I made sure that I checked how it would fit with the pipe connector
The template on the right would be used to create the outer section housing the joint while the left would be used for marking out the staggered central groin assembly
Once I had the basic templates marked up, I stencilled out the corrected number of each part onto 10mm Foamex then set about cutting the components with my trusty (now sadly deceased) jigsaw.

It took me 2 hours to cut out all of the pelvis components and the second leg.  My jigsaw died 2/3 of the way through and I had to borrow one from my neighbour to finish off! Thanks Ryan; the Omnissiah approves! 
The holes for the pipe connectors had to be cut by hand with a knife as the jigsaw would be too rough
Copious test fits were required before gluing the components together.  In this picture, I was testing the rough curve on the front of the groin which would be finished with filling and sanding.
This is the final test fit with all of the slices immediately before I started fixing them together
This is the flip side of the waist which the pelvis would be fixed to once I was happy with the sub assemblies.  There is a very large square 'socket' on this side which the body slots into rather snugly - it's also about 4cm deep so there's no concern over it popping out by accident
This is one of the chunky plastic gutter pipe connectors which I am using for the main pelvis > hip connection
It took a while to cut the hip socket holes as I needed them to be as tight as possible!
The pipe connector was inserted through the outer pelvis sides to a depth of 3cm 
A 3mm countersink layer was then added to house the lip of the connector which prevented it from pulling out of the structure.

I placed angled screws inside the connectors to prevent them from turning then fixed it all in place with 2 part epoxy glue
   Finally a 5mm 'capping plate' was screwed and glued to the inner facing, locking the pipe connector solidly in place on each of the two outer pelvis sections. 
 I glued the central structure together and then attached a positioning block to the waist section to anchor everything on the final assembly.
All 4 sections sat together very nicely without support - a sign of good weight distribution!
It looks a little rough here, but I'd be filling the parts prior to assembling them
From behind, you can see how the anchoring blocks helps me to line up all of the components.  It was also added because I wanted the rear of the waist and pelvis to line up so that I could add the iconic arches from the original model later on
The pelvis flipped upside down so that I could get an idea of whether it looked 'right'
Once I was finally happy with the basic sub assemblies, it was time to fill them - I use car body filler as it's very hardy and can be sanded to a fine grade.  I was a little out of practice with the filler as you can tell by the rough texture!  This didn't worry me too much as I would be using power tools to sand it down once fully cured
And here is the pelvis all sanded and assembled!  I didn't take any pictures of the sanding process as it was dull, very messy and my hands were shaking like a leaf after holding the sander for over an hour...
Here's the pelvis attached to the torso from underneath where you can see some of the minor details I have already added to the underside of the carapace.

Legs

The legs have definitely been the most challenging part of this whole project.  They have been the most complex from a design point of view given that they have to function in universe, but they also had to be structurally sound and be able to hold the weight of the entire titan without buckling.  Just to remind you, this 'miniature' will be 130cm (just over 4 feet in old money), which is double the height of a Forgeworld Warlord class titan.

In terms of weight, although I have kept the materials super light where possible, his body and carapace weight as much as my Reaver and 2 Warhounds, so it wasn't a small consideration!  With that in mind, I made the decision to avoid detailing any of the leg sections until it was all structurally sound - as such, the images below may appear a bit dull, but this stage is pretty critical to the build and I didn't want to deviate from the core structure until it was appropriate...
These are the freshly cut sections which make up the second leg (thighs, knees and calf sections)

In this gratuitous cankle image, you can see the large knee receiver which the thigh section plugs into.Once I am happy with the final position of the knee joints, I will be pinning them in place before covering the outsides with nice detail caps  
This is the first leg after basic filling and sanding being test fitted with the shin and foot.  So far so good...
As I have already covered the build of the first shin, I didn't bother photographing the second one during the process, but here they are together ready for the hip build

Hips

I know that the hips are technically part of the legs, but it's probably the single most important part of the build from a posing and structural point of view, so decided to cover the hips off separately.

As per the image above, I had settled on semi-flexible white pipe covers for the hip receivers which would be built into the legs.  I cut rings to house the caps and glued these together.

This is how the rings looked after screwing them into the thigh and setting the cap in place with glue.  Note that I keyed all of the surfaces for better adhesion prior to assembly
Side view of the basic socket before sculpting

I added two screws for more strength then filled the central anchoring hole with Milliput, making sure that I kept it neat as the black pipe connector would need room to pivot inside for posing
I sculpted a nice curve around the rim of the hip connector with more Milliput and added 4 ball sockets for the actuator pistons I'll be adding later
Here's the hip socket after light sanding - ready for testing!

Hip with inward tilt
Hip in neutral
Hip with outward tilt
My lovely assistant holds the knee joint so that I can test the leg and hip!
Now all I need to do is get the second hip built so that I can work out the final pose!  I deliberately haven't completed the build of the second foot yet as I am still debating over whether I can remove and reposition the toes without compromising the strength of the whole thing!  My gut says it can be done, but until I can do a dry fit with all of the parts, I will hold fire on that particular decision!

Caparace Arches

Although I have staunchly avoided adding details to anything which is likely to change during structural tweaks, I allowed myself a whimsical treat in the form of arch detailing for the carapace rim.  I'd already decided to reproduce the iconic arches from the original epic miniature, so I set about deciding how I'd produce so much detail in an acceptable amount of time!

I settled on a modular design which I could cast into resin, which would allow me to add parts for variation but remained consistent.  I measured each stretch of carapace and worked out a winning formula for the dimensions of the parts I'd need to produce.  This involved creating a quick template for a single and a triple arch.  In the end, I made two triple arch sections so that I could add even more variety and would require less casting runs as I only wanted to make one silicone mould.

The basic 'vent' style arches were my go to design.  The 3 arch piece had a blank socket for the variable details
Next it was time to start making some inserts...
...one of which started to look quite familiar!
Eventually arch insert 1 with its double fan was finished
Then came arch insert 2 with it's optics
Finally came arch insert 3 which was to form the basis of my titan's light point defence with an access hatch and a socket for...
...a heavy bolter with gunner!
From above you can see that the little platform has a little connector for the gunner harness
I have six of these 'door gunners' which will eventually be fixed to the edges of the carapace to provide anti-personnel fire 
As well as the arches, I also decided to add in some general surface detail elements which I could use as necessary during the final detailing stages.  These greebles would give me a little pool of parts to draw on when I needed them later
Once I was happy with the second triple arch and 'random greebles', I glued them all to a backing plate and filled any gaps with green stuff to prevent the silicone from getting into or under the parts
I also painstakingly added 1mm ball bearings for rivets
Once I was happy with the final detail plate, I built mould walls and sealed all of the edges to make it water proof and avoid leakage
I then mixed up and poured in the silicone...
...and hey presto! 24 hours later, I had a workable mould!
I cleaned up the mould flash with some nail scissors and gave it a very light coat of vaseline mould release
I worked out the volume of resin I'd need using water in my pot, then measured out the resin by weight as per the manufacturer's instructions (always make sure you don't confuse volume with weight...)
And here is my first casting!  In truth, it wasn't a great cast, but without a vacuum chamber, it's difficult to get a better result!
In the end I did 8 castings which gave me enough to trim the entire carapace with several left over in case I needed spares
After a couple of hours, I'd cleaned up all of the arches and was ready to start attaching them!
And here they are in situ!
From the side you can see the placement of the door gunner platforms
The rear section has a large gap which is where the lower section of the macro cannon tower passes through the carapace and links up with the power plant underneath 

And that's all for now folks!  Hopefully by the next time I post an update, Ira Metallum will finally be standing!

Friday, 7 August 2020

Entering the Blackstone Fortress

Questing in the dark

My progress with the core box set so far
I recently started playing Blackstone Fortress with a friend - so far we've only done a couple of delves into the fortress, but it's so much fun!  I've not enjoyed a pick up board game this much since Pandemic Legacy.  If you want a very narrative rich gaming experience with solid gameplay, this is definitely for you!

I definitely have a soft spot for legacy mechanics and Blackstone Fortress uses them thoughtfully without breaking the game.  I have managed to snaffle the expansions as well, but they're staying untouched until we've completed the base game content.  I picked up miniatures for the optional retinue characters as well, but again, they're waiting for us to finish the core box story.

In the mean time, I have been painting the miniatures and I have to say, I've really enjoyed painting them so far!  Each miniature in the set is crammed with intricate details - easily some of the most characterful sculpts Games Workshop have released to date!

I'm taking my time painting these miniatures, staying pretty true to the box art with my own little twists here and there!

The Asuryani Ranger, Amallyn Shadowguide surveys the hallways of the Fortress, noting the skulls of foul Ur-Ghuls littering the dark corridors which await her...
Imperial Robot UR-025 kicks aside an Ork skull as he advances implacably through the darkness
One could almost associate a hidden sentience with this ancient automata...
Sightless Ur-Ghuls skulk in the shadows of the ever changing shadow Fortress, just waiting to drag unwary explorers to their doom...  
A single Ur-Ghul is a deadly foe - a whole pack could mean certain death
A Spindle Drone scans the skull of a long dead adventurer
Silent extensions of the Fortress' alien will, Spindle Drones should not be provoked lightly...

Making 3D Blackstone Fortress Bases

I always like to add some additional character to my bases and these miniatures would be no exception.  I looked at several options, but eventually settled on doing it the hard way!!

If you're a lunatic like me and you want to replicate my bases, you'll need the following:

  • Very fine sand
  • Some small / medium gravel chips (between 2 - 4mm across)
  • Styrene in several thicknesses (I used 0.5mm, 1mm, 2mm, and 3mm thickness)
  • Some skulls (the Games Workshop skulls pack is the holy hobby grail)

Start by sanding the miniature bases relatively flat then glue the miniatures in place as they have tabs which you'll want to cover.

Next, cut some long strips of Styrene.  I cut several 15cm lengths of both the 0.5, 1 and 2mm Styrene, but only a couple of the 3mm thickness as I only use it sparingly.  I deliberately kept the width of these strips irregular (between 3 and 8mm) so that not all of the shapes would be the same size.

The main reoccurring shapes within Blackstone Fortress are triangles, so unsurprisingly, I would recommend cutting the Styrene strips into triangles of different sizes and angles.  You will need a lot of them and it will take a long time, but stick with it and keep the triangles very small as otherwise you won't fit many on the bases.

A note on alternatives: I have seen people 3D print similar bases and toppers, but they are expensive to buy or produce, the quality is generally poor at this scale because of the print grain and most of all, they seem a bit too regular to my eyes.  I know it's not for everyone, but this method does give you far more control over your basing and each one will be a unique 3D construction!

This is about half of what you'll need for the explorer bases.  I also cut a lot of the ones in this picture in half as they were a bit large when I started gluing them down
Once you have a nice range of triangles, start sticking them to the bases with precision plastic glue (liquid poly), trying to keep the triangles an even space and the same angles as one another as they are supposed to look interlocked.  I kept mine approximately half a millimetre apart.

Try to use different thicknesses next to each other as it will give you a nice uneven, stepped effect a bit like the giant's causeway in Ireland.

If you keep this in mind while making your Blackstone Fortress bases, you can't go far wrong
I'd recommend trying to get some of the 0.5mm triangles under the miniature's feet where possible as it will make them seem more like part of the environment.  Once you have finished the triangular jigsaw on each base, add one or two tiny patches of sand (a single spot of superglue is plenty) to each base along with one or two little gravel chips and a skull for flavour.  And that's it!  It takes effort, but it's pretty straightforward!

This tiny base only needed a few triangles and a smidgen of sand...
...whereas this greater possessed offered the opportunity for a more elaborate base!

Painting your Bases

Painting the bases is extremely easy - I have been base coating my Blackstone Fortress miniatures with a bone colour, but white would work in much the same way.  I'd recommend starting with a bone colour as it gives a nice, richer shade on the completed miniature.

Start by painting over the base colour with a 50:50 mix of Nuln Oil & Drakenhof Nightshade to add some contrast to the deeper recesses.

The 50:50 wash adds a little shade to the recesses and flat surfaces
Next, go over the entire base with a nice thick coat of Akhelian Green contrast paint.  You can do two coats for a deeper colour.  I have to say, I adore this paint - I have used it in so many different ways as it gives a beautiful colour over so many different base coats - it's magnificent over silver...

The Akhelian Green immediately adds a nice turquoise colouring with the first coat
A second coat of this contrast paint deepens the colour
Once both coats of the Akhelian Green have fully dried, go over the whole thing with a couple of coats of Soulstone Blue.  This layer gives the base its pleasing shiny two-tone effect.

Two coats of Soulstone blue further deepen the paving colour and recesses while giving a beautiful surface sheen 
Once you've finished with the triangle paving, paint any skulls with screaming skull and a recess wash with Reikland Fleshshade.  Finally, paint the sand and stone chips with Eshin Grey, then lightly drybrush with Dawnstone.
Try to keep the chips and skulls to a minimum so as not to overwhelm the miniature 
And there you have it!  I'd love to hear from anyone that found this little guide useful in the comments below! :)