Tuesday, 18 August 2026
Blog Revamp
Thursday, 19 February 2026
A Rumbling in the Wastes Pt II
Trappers be trappin'
I set about stripping the model of anything too medieval and faction specific such as brands and symbols - thankfully a relatively quick process on this mini, unlike the symbols worked into Alarielle's beetle...
Once I'd stripped it back, I went about adding some Nomad flavour to the miniature with a large sun shade and extra cages with a bunch of little critters I'd been saving, implying that these guys will grab literally anything for food, a pet or trading with gangers venturing into the desert. They're Nomadic scavengers who make use of everything in the wastes, especially the other creatures that live there!
As for the trapper crew members, I used standard Nomad miniatures augmented with unusual weapon combinations. One has a web pistol and catcher stick while the other has a pair of hook claws for grabbing nasty little creatures!
I also made sure to include some Helamite carapace as armour and legs pinned to the howdah as decorations along with some rather large claws...
All in all, I'm very pleased with how my Nomads are progressing - I'm just as pleased with the new photography backdrop I set up as it makes taking pictures of my minis so much easier! I sewed some thick metal eyelets to a heavy cotton fabric and screwed hooks into the dining room coving allowing me to hang a huge backdrop in seconds!
Friday, 13 February 2026
A Rumbling in the Wastes Pt I
Ash Waste Nomad Reinforcements!
| My Ash Waste Nomads receive some BIG reinforcements |
It's a fact that I may have gone a bit Necromunda crazy, particularly when it comes to my beloved Ash Waste Nomads. I have a habit of disappearing down narrative rabbit holes, coming up with new miniatures that I feel lean into the faction's background in a way that I find very satisfying. This was very much the case with the Nomads as I recently finished two miniatures that scratch that creative itch while still aligning with the Nomad theme. I'll cover the Sand Worm in part one and the Trappers in a follow-up post
Necromundan Sand Worm
Around the time I came up with the desert arena, I started thinking about how a Sarlac pit would look in the Necromunda Ash wastes. The obvious answer would be a horrifying mechanical maw beneath the sands. As much as I loved the idea and started collecting some bits for it, I had a bit of an epiphany while watching Dune part II - why not make that giant hellish grinding maw... mobile! And thus my homage to Frank Herbert's most popular novel series was born!
It just so happened that I had a spare chaos renegade Ogryn which was giving off strong Nomad vibes, so I decided that he would be the perfect wrangler for this giant mechanical beast!
Riding his ramshackle beast into battle, I like to think that he's as much of a danger to his friends as his enemies!
The colour of the worm's plating was deliberate, implying that the machine could have originally served a very different purpose for the Mechanicum in the past. I like to think it was one of many excavators used to dig the foundations of the mighty hive cities until it fell into disrepair, lying buried under the ashen sands until its discovery and reactivation by an enterprising Nomads tribe! If you look carefully, you may even see some industrial marks hinting at the machine's past...
Sand Worm Build Log
Once the head was attached, the whole thing started to look a lot more worm-like! It's worth noting that I had to saw a large angled chunk off of the end to pose the worm at the correct angle on its base.