Showing posts with label Wraith Knight. Show all posts
Showing posts with label Wraith Knight. Show all posts

Monday 30 November 2020

Armies on Parade and a Monstrous Engine of Pain

The Court on Parade


After a couple of years painting them and a few weeks creating their display board, the Court of the Fisher King were finally ready to be submitted for the 2020 Armies on Parade online competition!

Shock Manta prepares to enter the drop zone while Trench Runner leaps from his own platform

The court stalking down the shoreline to enter the icy depths

I created the staggered board so that all of my knights can be seen at once

The most challenging part of the whole build was getting the platforms to line up correctly with the base cut-outs; particularly as the water levels were also different for each of the knights!

Deep Dive and Barracuda Squall perch on a rocky outcrop where they can be easily seen above the knights on the shoreline

There's a real feeling of intent now that all of the knights are moving toward the ocean as a united force

Trench Runner is jumping into the depths from a vertical aqua deployment ramp (a knight sized diving board...)

From a more elevated position, you can better see the transition from sandy cliffs to shoreline platforms to the ocean itself 

I love this image so much! The smaller knights picking their way forward while the lancers easily traverse the cliffs up above!

It was important to me that the Fisher King took the prime spot, higher even than Reef Thresher; fitting as the most senior member of the Court, he can be seen towering above them all

Reef Thresher marches with the King on the top tier

The diminutive Mudskipper working his way down the flank

Quake Hydra towers over Mudskipper!

Sacristan Nautolex watches his mechanical charges deploying for battle 
Conga Blue leads the Court, striding out confidently into the bay

Shock Manta appears to be taking one last look at the horizon before his drop

I even managed to find a place for Snapper who is found near a cliff face entry hatch

Building the display board

In my last post, I showed a few images of the poly sculpting I was doing to get the basic structure for my display.  Here are some more images covering off the rest of the process!

The rather naked looking polystyrene shapes!
The next part of the build was to add all of the platform cut-outs and other plastic details which I made while poly sculpting.  I hot glued these in place then began the process of coating the display with external filler (on the cliffs) and plaster on the water areas

This stage was extremely messy and it was difficult not to get filler and plaster on the plastic elements!
I waited until the plaster was starting to cure before creating the wave patterns with gloved hands


After the whole display had dried (this took about 24 hours), I then went back and added additional sand and gravel before priming everything with a mix of pva and paint.  Note that I was using this mixture rather than biscuit spread which the jar suggests!

The base coat of glue and paint took a whole day to dry fully, but it was necessary to seal everything, strengthening the plaster and foam

It was then just a case of painting the rocks, sand and sea to match the army!

Once I'd finished the basic painting, I tested the knights on the display and made small colour alterations to better match them up, then blacked out all of the edges with a mix of thick black acrylic paint and pva.  Again, this took 24 hours to dry, but it levelled and protected the edges nicely for handling


A torture engine like no other!

I realised a couple of weeks ago that with all of the knights and titans on my blog, I have completely neglected to produce anything even vaguely resembling a giant monster for some time and that I needed to remedy this by finishing some of my kaiju backlog!
 
As a result, I finally completed my Drukhari Wrack Knight with a lick of paint!  I'm so pleased with how this monster turned out; he's so unique while fitting perfectly into the coven.

My Wrack Knight in all his gory glory!

Not as bulky as a regular Wraithknight, he is still an imposing presence!

The bladed sails jutting from his back project a shadow field over this mighty monstrosity

Just like his smaller kin, this Haemonculous' creation is studded with dark technology

Double jointed legs give this construct a much more alien feel

As with all servant of the Haemonculi, the creature's face is hidden behind a Wrack mask
The huge trophy rack on this beast's spine displays victims from a wide variety of species...

A twin disintegrator cannon makes for a devastating secondary weapons array

While disintegration is scary, the thought of being killed by a titanic husk glaive is terrifying! 

What Wrack is complete without an exposed spine and hunch back?

Like regular Wracks, the Knight wears his torturer's apron with pride.  The hooks at his back are used to hang trophies during battle

Where the Hex are the rest of them?

As I've not shown them on the blog recently, I thought I'd also take a few group shots of the Coven so far - enjoy!

The Hex in all their dark majesty








Last but not least...

I decided it was time to dust off the Tantalus and start painting...



Tuesday 1 May 2018

The Return to Commorragh...

Seeds of Evil


Greetings and salutations!

Today I want to talk about my Dark Eldar Haemonculus Coven.  I built a small number of them some time ago for a one off event that I ran called the Blood Games which was a sort of gladiatorial games set in Commorragh.

With the release of the new Dark Eldar / Drukhari Codex, I thought I'd have a little ramble about my thoughts on the Codex and share some images of how I'm reviving the force.

My observations on the Codex are limited mainly to the Coven units and shouldn't really be taken as having any battlefield value as quite frankly, my tactical genius extends only as far as making a themed army that looks great as it's wiped off the table!

My approach to battle and regard for my men's safety was recently likened to Wellington...


"An extraordinary affair. I gave them their orders and they wanted to stay and discuss them..."
WARNING!!
If you don't like your own fingers then Drukhari are for you.  Be safe in the knowledge that should you ever require a lethal weapon to defend your home, look no further than a Dark Eldar Raider...


The Drukhari Codex

Although I understand why the Indexes were produced, I still found that they sucked the life out of the armies, leaving them as dry and lifeless husks.  Much like the effect of a hot summer on the British.

Well, I was extremely pleased to see that GW have restored not only the former glory of the Drukhari, but also breathed some new life into them as well.  Where the Indexes reduced the races to very bland variations of the same core troops, the Codexes have restored what was lost, with the individual qualities of the Dark Eldar coming back to the fore.

The Drukhari are once again a fragile but deadly force with a very distinct style of play.  Much like a scalpel, they need to be used with precision and planning to get the best results.  Which is why when I play them, they tend to get bludgeoned to death by thunder hammers on turn 2 after being poorly positioned!

Having said that, they are an absolute joy to play with in 8th edition.  The new strategems provide really useful benefits which you can use in lots of different situations rather than requiring a contrived and overly complicated A-team style plan in order to use them...

Tau dementia is common - help your commander by placing him in familiar surroundings at just the right moment...

My favourite aspect of the new Codex is the fact that Incubi, Scourges and Mandrakes are now free agents, effectively allowing you to drop them into detachments without causing all of your other units to lose army traits and have some sort of existential / self-determination crisis mid-battle.



This free agent mechanic has led me to cast a slightly wider net when planning my Haemonculus Coven expansion.  As Covens traditionally don't do well against armoured targets (because it's hard to poison a land raider), I decided that I needed some mobile heavy weapons in order to dish out some anti-tank nastiness.  And to that end, I have created this bad boy...

Wrack Scourge with blaster and hideous humpy bone wings!
Eventually, he'll be part of a whole unit with two blasters and two haywire blasters. Tanks shall be nommed....

So what the hell have I been up to?!

As well as adding some more outlandish conversions, I've also been revisiting the original units and either touching up worn paint jobs or just expanding the units.  I have more planned for the force but it's mainly WIP at the moment.  My chosen Coven is The Hex...

Hex Then...

Utterly Grotesque
 

 Hex Now... 



 
 


Wrack Knight

And finally, I'd like to show you one of my more diabolical creations.  As usual, I started work on this some time ago and it's not finished yet although the new Codex has given me the foot up the arse I needed to get him painted!

In-game he's an Eldar Wraith Knight armed with a giant Husk blade (Wraith Knight Glaive), a Shadow Field (Scatter Shield) and Disintegrator Cannons instead of Eldar Starcannons as they cost the same and vary only slightly in their profile.

I played a game with him on Saturday and even though he doesn't benefit from any of the Codex rules, he's still an absolute beast!!

Concept Sketch
 
Magnus Body and Heavily modified Wraith Knight legs were the basis for this conversion...


Clearly having a dump
My hump, my hump, my lovely bony lumps
Slimmed down legs and reversed joints
...can we get ice-cream please dad?

Wrack for scale...
Building up the hump in layers was key to getting some nice detailing





First lick of paint! Plenty more work to do!
                   Just time for one last sneak peak of things to come...
Can you guess what it is yet?!