Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts

Friday 5 April 2019

The Road To Golden Demon, Warhound Progress & Making A Princeps

It's been a while since I've posted as I've been keeping some of my projects under wraps.  The majority of these have been in preparation for either events or the big one itself... Golden Demon!

The road is long...

I've asked several this year whether I've ever won a Golden Demon - the simple answer to this question is no!  I don't generally attend events these days - juggling a young family with work commitments hasn't left me with much spare time in my calendar!  But I decided that this year would be different...

I have booked a ticket to Warhammer-fest in May and have decided on the 6 categories I'll be entering.  To be honest, if I take home a bronze award, I'll be over the moon!  Anyway, here are the ones I'm entering:

1). 40k vehicle - Touching up the Fisher King as he's a firm favourite!
2). AoS Large model - Again, I'm looking to touch up the Frost Giant (and am hand-carving plinths for all of my entries!)
3). Duel - I'm afraid this one is a secret for now!
4). Small scale miniature - Again, this one's a secret, but I will say that it's an Adeptus Titanicus focussed piece...
5).  Lord of The Rings Miniature - I'm working on Sauron the Necromancer at the moment.  In terms of the miniature, he's built straight from the box.  His display base is considerably more involved though!  So far, I have very quickly put together a rough idea of what it will look like.  Essentially, it will be Sauron moving through a fiery arch in Dol Guldur...

Very much a work in progress, but you get the idea I'm sure!

6). Finally, I will be entering Mollog's Mob into the AoS Warband category.  I love these miniatures so much; ever since I saw them previewed, I have wanted to paint them and create a freestanding display depicting them emerging from a cave.

Although I still need to finish Mollog himself, the whole piece is almost complete!

Warhound

It's been a while since I posted about my Warhound, so I thought I'd give a quick update.  I've almost completed the internal details.  Once these are done, I can finally assemble the torso and work on the outer sections.  With only the engine room and a Moderati left to paint, this should move along quickly now!  To be honest, I need to make significant progress on this once alongside my Golden Demon entries as the Titan Owner's Club Walk is only a month behind Warhammer Fest and I'll need both Warhounds for that!

Although complex, once the Warhound internals are complete, they are beautiful!
After building the Reaver Titan with its internal Tech-Priest, this Warhound felt a bit empty, so I added a Servitor!
This Servitor guards the bridge, maintains vital systems and probably loads the dishwasher as required.
The Servitor was pinned to the crew lift and had to be carefully inserted into the Warhound's torso
This is the engine-room door which will be glued in place in due course
Flip side of the engine-room door.  I was pleased with the rust and scratches on the door from years of use and abuse!
I finally got round to sticking in the Warhound's 'eye' viewing ports.  I use a flexible, clear, solvent free glue to glue these in place.  Any excess is carefully trimmed after drying.


The base construction and texturing is now complete
The hound is supported entirely by the right-hand leg which is now pinned so thoroughly with aluminium rod that only a targeted nuclear strike will remove it...
The destroyed Knight on the base is made entirely from spare parts.  'No actual kits were harmed in the making of this base!'
The whole of the base and legs have been given a mucky wash and are ready for proper painting!  Eventually, I think the Knight will be in the colours of the hated House Malinax!

And Finally...

As I'm sure any regular reader of my blog will know, I do frequently throw myself bodily down the rabbit hole and create some crazy hobby-related artefacts.  Well, my Titan obsession has lead to another new side-project!

I decided whilst creating a Roman Gladiator outfit for my son to wear to school that (in a fit of fevered madness), I could also make a Titan Princeps cuirass relatively easily.  I mean, how hard could it be?!

The answer?  About this hard... :)


I used a Sharpie to sketch out a (very) rough design on some EVA foam matting (I use red as it's easier to see pen marks on)
I cut out the components...
...and test fit them with some of the bits I'd be using on the finished piece
This is my jig for shaping foam.  Yes, it's effectively a ballcock on a stick!
After gluing the cog in place and carving out all of the detail with a rotary tool, I used a heat gun and the jig to shape and seal the foam.
I then bolted on some foam shoulder guards made from knee-pads and added other components for detailing.
This is how it looks prior to painting.
As I'm sure you can see, I felt the need to build lights into it as well! :)
A shot of the rear - the tougher black foam joining plate can be unscrewed should someone with a 'fat head' need to put the cuirass on!
And here is after a through surface prime and painting!
Heavy weathering and a little extra detailing really brings the whole thing to life
 
Not content with just having part a costume, I decided to also make myself a Titan themed prop in the form of a 41st millennium engineering and maintenance tome!  I purchased an old book from a charity shop and created some stencils using masking tape before painting on the symbols and giving the page edges some nice golden edging.
 
I chose this book as its contents seemed rather fitting!
 
I carefully cut the stencil from layers of masking tape (which was stuck to baking parchment for easy release after cutting!)
As you can see, I used a sponge and brush.  Really hi-tech.
The Opus Titanicus on the from was made with two stencils as they would be different colours
There was a little bleed on the stencils, but I tidied this up using a knife and fine brush
The finished cover.  I used some tape to deliberately remove small patches of the embossed pattern before varnishing

Gold edging on the pages really gives it a lavish 'Mechanicus' look

That's all from me for now, but as always, I'd love to hear your feedback in the comments section below!

Thursday 9 August 2018

AoS 2.0, Skaven and the path to glory...

The trees stir and vermin pour forth...

Having worked solidly on my Imperial Knights for a couple of months, I decided that it was time to take a break from giant robots in the 41st millennium and revisit an army which I have neglected for far too long...

In the wake of the Age of Sigmar 2.0 release, shockingly, I am making more of an effort to actually play some games!  I'm happy to report that I have started an Age or Sigmar Path to Glory campaign with a few friends at our local gaming centre in Sheffield, The Outpost (As well as giving a flat 20% discount on GW products on the web and in store, they also have a pretty large gaming area with tons of terrain to choose from!).

For my faction, I chose Skaven as I have a lot of miniatures which I've lovingly crafted then left to gather dust in the garage as I ran out of steam on the project.  Being a typical model maker / collector, I tend to get easily distracted by shiny things.  If I were in Lord of the Rings, I'd love to think I'd be Aragorn, but realistically I'd be Gollum; crawling around in a dirty cave with my collection of stuff covered in my own filth.

In fairness, the end of the WFB world and the advent of the Age of Sigmar also killed off my motivation to finish them as the thought of rebasing and reorganising an army while the fledgling game system was still in flux didn't exactly fill me with joy!

As such, my partly assembled Skaven army lay unpainted and requiring attention!  I did have a brief liaison with the Sylvaneth faction when GW ran the Malign Portents campaign.  Unfortunately, the campaign wasn't particularly well supported and I lost interest after a couple of months.  The result was a small Sylvaneth army and a converted Lord Ordinator:


The Forest Awakens!
BranchWych.  Doesn't fear the reaper...
Each Sylvaneth model in my army has a different animal spirit guide - inspired by Phillip Pullman's epic 'His Dark Materials' trilogy.  See if you can spot them all!
Branch Nymph - ready for her close-up...


My autumnal Treelord with his 3 wise owls...
Malign Portents Lord Ordinator.  Helping the trees get ready for hammer time...



One good thing which came out of this short-lived exercise in army building (apart from a battle ready army in a relatively short space of time!) was the fact that I played my first couple of Age of Sigmar games and thoroughly enjoyed them!  In retrospect, the Sylvaneth probably weren't the best choice for a starting army as their rules are complex and situational.  This is especially true with the placement of woods and the stacking of powers to fully utilise them.  That said, as I'm entirely driven by the models rather than rules, I doubt I would have made a different choice!  But I digress...

The Path... To Glory!!

Now that Age of Sigmar has been freshened up, streamlined with 2.0 and more recently expanded with the amazing new Malign Sorcery add-on, I thought it was time to dive back in!  I picked up the Path to Glory book as I thought it would be a good way to encourage me to pull my finger out of my butt and get some Skaven units finished!

If you're unfamiliar with Path to Glory, I would highly recommend giving it a try as it's a nice way to break into AoS or a new army because it provides a basic framework for gaming and expanding your warband.  It's flexible enough that you can add in unusual units like Forgeworld models without breaking the campaign whilst still remaining fairly balanced on the tabletop.  The games start small with only a General and a few units each then as the campaign progresses, you can upgrade units or characters and add units to your army.  Perfect for someone requiring motivation to get things finished!

Including myself, we have four players in our little campaign.  It's a friendly, easy going group of new players / players with new armies, so it works perfectly as we all get to grips with the rules together.  To be brutally honest, competitive play turns me off completely.  I prefer to play friendly narrative games where I can play at my own pace without the pressure of winning at the cost of fun!

I'm playing Skaven, Tom is using Beastclaw Raiders, Albie is taking Blades of Khorne and our newest player is Sam with Stormcast Eternals.

My intention is to report back on how we all get on with our endeavour and what our opinions are on Path to Glory, AoS 2.0, our armies and the use of Malign Sorcery (which we've agreed to allow the use of as a 'pick' instead of a new unit).

At this point, we have organised our forces and played our first few games.  I started with a Skaven Arch-Warlock which is a solid choice for my General as he has a single use Warpfire thrower, nasty close combat attacks and some solid magic ability, being able to cast twice and unbind one spell per turn.  Accompanying him was a Hellpit abomination, a unit of two rat ogres and a packmaster.  I played Tom's Beastclaw Raiders in my first game.  We decided to use games from the PTG book in this first session as they are great for smaller games; we rolled the rewards of Chaos which gives buffs from 4 corner located shrines.

The shrines played no part in the battle which was short and brutal!  I feel I was extremely lucky not to get completely stomped in this game!  I rolled high for mortal wounds with spells and my warpfire thrower, managing to wear down Tom's Huskard Stonehorn enough to (only just!) batter him to death in combat with my hellpit abomination whilst it was distractedly chewing on the remains of my poor old rat ogres!

I cannot stress enough how terrifying a Stonehorn is - and that was a huskard, not a Frostlord!  Tom's Mournfang riders didn't take as much killing, but they are still as tough as nails!  After the battle, Tom used his 'pick' and his only glory point to add two more Mournfang riders and I chose to stash the 3 glory points I'd earned and chose to bring in my 6 Wolf Rats (although they are Monstrous Arcanum units, everyone was happy for me to use them as a normal 'pick' for my force).  I hoped that their massive 12" moved would help me to manoeuvre around the board a bit quicker in future games.

The second game Tom and I played was Lair of the Beast which I think is an amazing scenario where you are both attempting to slay a chosen monster in the centre of the table and then claim its eggs so that you can raise the baby creature as part of your warband!

In preparation for this scenario, I pulled together 4 different beasts and made 4 unique nest markers for them.  The beasts up for grabs are a Cockatrice, a Hydra, a Griffon (which you may recognise from a previous post!) and finally, a Dragon Ogre Shaggoth.  I will post some pictures of the beasts and their nest markers in the near future!  I love adding a bit of narrative flare to games, as I feel it really enriches the game and encourages creativity in the group. 

Tom and I rolled for the beast and it turned out that we would be battling for the fate of a Cockatrice.  To say that the battle was short would be a massive understatement.  Tom won the first turn roll off and proceeded to carry out a first turn death charge on the unsuspecting Cockatrice with his Stonehorn ending the game after only three dice rolls!!

While Tom's Huskard was picking Cockatrice guts out of his Stonehorn's hoofs, I made my second 'pick' in preparation for my next game in the campaign.  In the end, I settled on a unit of 8 Skryre Acolytes as they have a fairly nasty short ranged shooting attack which they can use without needing line of sight - perfectly in keeping with my cowardly Skaven!

Albie and Sam played their first scenario which turned out to be an utter bloodbath.  Where Tom and I tore lumps out of each other's small monstrous units, Albie and Sam rolled the Sacrifice scenario, leaving poor old Sam with the unenviable task of trying to rescue a character from behind a wall of 30+ bloodthirsty Khorne warriors!

Although he accounted for almost all of Albie's foot troops in a hellish melee, he was unceremoniously run down by Albie's Juggernaut riding Skullcrushers.  In all honesty, it was like watching an articulated lorry drive through a petting zoo!

In conclusion, I am very much looking forward to our next session; the Path to Glory rules are great fun and easy to follow.  I like that the games start small, giving you a chance to get used to your ruleset, slowly adding to your warband at a pace where you don't feel overwhelmed with rules.

We are hopefully going to play some more games next week and I intend to make another post shortly after including some actual pictures!

What comes next...

As I already have a decent sized Skaven collection, I wanted to add something new and unique to my army as a centrepiece.  I decided on adding a Monstrous Arcanum Brood Horror to my army, but I have never really been a big fan of the official miniature.  As such, I decided that I would use some spare components (and a lot of putty) to make my very own disgusting rat monster!  Below is a sort of diary covering my progress so far - I've noted down some tips for anyone thinking about attempting a larger sculpt such as this one - enjoy!

Stage 1

Initially, I looked closely at rat skeletons to get the right internal structure for my beasty.  I put together a bone frame using wire (I find flower arranging wire is perfect) and then shored it up with a pure Milliput core.  I use Milliput as a core for two main reasons - it's very cheap for bulking out your initial shapes and it's hard as rock when fully cured.  This helps to avoid any retardation from handling while you are sculpting.  At this point, I added a few spare parts from my bits box which I think really suited what I was trying to achieve with the model...

Basic shape over wire skeleton
The shapes are pretty rough, but the cured putty keeps the model nicely locked in position
I knew those Boneripper spares would come in handy!
 
Stage 2

The next stage was similar to the first, with more bulking, but with more attention to the rat's muscle groups and the intended final look.  This may be an obvious point to make, but I'll say it anyway!  NEVER TRY AND DO THE WHOLE THING IN ONE GO!  If you try to sculpt the whole thing in one sitting, the putty will shift, dent, delaminate and you'll end up with a mess and a feeling of major disappointment.

Attack the project in stages; get the skeletal form right, put on enough putty to secure all of the wire components and make sure that they don't shift, then bulk out the overall form of the model, trying to render the basic muscle groups without surface detail.  When you carry out this stage, you should be looking to leave 2 - 3mm of surface area to add in your detail layer once Stage 2 has fully cured.

In terms of putty, I still used Milliput at this stage, but added in some greenstuff to the mix.  The reason for this is twofold.  It adds stretchiness to the Milliput (which is prone to tearing in its pure form) while also tempering its stickiness.  It also makes a bulkier more pliant mixture than Greenstuff on its own (which I find too hard and resistant for large models).  Generally, I make a 50/50 Milliput batch and mix around a third of that volume in greenstuff separately before mixing the two elements together.  Make sure that you fold and knead the mixture so that you have an even (not stripey) mix before sculpting with it.

As I was starting to form the creature's flesh, I also used some more real life reference in the form of the naked mole rat.  A creature so hideous that making it into an actual sausage would probably be an improvement!

I salute you nature, for you have created something more hideous than I ever could...


When you've gotta go...
 

Stage 3

Now we're starting the first detailing phase, which is where all of the hard work starts to pay off and you get to make some lovely basic surface details!  For this stage I use a different putty mix altogether.  I'd normally use pure Greenstuff or ProCreate putty, but as there was still quite a lot of surface area and bulking to do, I made up a mix of equal volumes 50/50 Milliput and 50/50 ProCreate.

The reason for this is simple.  ProCreate is an amazingly versatile putty which has the best properties which I personally rate as the best on the market.  It's one major problem is... it's bloody expensive!!  It costs approximately 4-5 times as much as the same volume in Milliput, so I use it sparingly in it's pure form where I need to pick out extremely fine detail.  The rest of the time, I settle for a mix to try and make it go further without compromising too much on detail...




 

Stage 4

Stage 4 will involve adding more fine detail such as the claws, better skin texture, minor gap filling and the addition of the rider and a suitable base.  I'm hoping to finish this stage before my next post where I will provide a progress update!

TTFN!!

Wednesday 9 May 2018

Tantalus Scratch Build

Tantalus Scratch Build

Today I wanted to share the progress I've made with my Drukhari Tantalus scratch build.  Although it's not the most complex or ground-breaking project I've ever started, the sweeping curves and unusual shapes have made this a unique challenge!

Previously on Kaiju Country...

In a previous post, I showed a picture of my Tantalus in its infancy.  Here's the picture again just in case you missed it!


Tantalus early WIP

Dark Eldar Cadillac


The Tantalus has now moved on considerably and is starting to look (in my opinion!) like it deserves to stand next to the excellent Forge World kit.


You'd be surprised how hard it is to get a decent top down shot of a Tantalus for reference...



Every Drukhari Caddy needs a formidable thruster array...


1. The cost of doing business

Although price is not the main driver for me when it comes to scratch building, I do like to keep my costs low as I'm not a crazy person with more money than hair follicles.

Always cost up the build in advance, taking into account the components you'll need and buying full kits rather than getting everything from a bits store as this normally works out more expensive.

You have to factor in the added value of extra leftover components as well!  I do use bits stores, but very sparingly...

2. Eyeballing Sprues

This is such an important stage for me in any new build project; one which I believe is vastly underrated!  It's now even easier to view components in isolation via the official GW site or a bits vendor.  I'd seriously consider it, especially if you think you'll need several kits.

With this build in particular, I took a lot of time over reviewing components before I settled on the parts I'd use to construct this beast.  This allowed me to paint a picture in my mind of how the finished piece might fit together with existing components and potentially cut out a lot of time consuming styrene and sculpting work.

If you're a complete nerd like me, you can even compare component sizes which tend to be on one of a few standard sprue sizes in order to ensure that the parts will match up when you start the build.

Examining sprues may sound dull, but there are several benefits.  For starters, it will give you ideas and if you look outside of your immediate range, you may also find some 'bridging' parts which remove annoying logistical problems in a tight build like this one.

You have to look past what the sprue components are, to what they could be.  Like when Simba looks up into the clouds and instead of rolling cumulonimbus, he actually sees the departed relative which he effectively led to his death.  (I suppose it's not really like that at all...)

For instance, the keen eyed hobby beavers amongst you will have noticed that I used some of the Dark Elf Cauldron of Blood components in this build.  Although they required a lot of modification, I knew from viewing the sprues in advance that the fit would be 'about right'.


Keen Eyed Hobby Beaver.  So much more terrifying than anyone expected...

3. Dry fitting

Endless dry fitting is often key to getting a coherent result when planning a big conversion.

I like to snip all of the key components from their sprues after sniffing up all of the 'new model' smell from the freshly opened box.  It's so much better than pencil case, but not quite as good as book.  What?  Nobody else compares new thing smells?!  Moving swiftly on...

Tacking things together with putty, small clamps, rubber bands or simply propping things up together then taking a few pictures for reference helps immensely once you're knife and glue deep into the build phase...

I feel like the beaver is watching me now.

4. Measure twice, cut once...

As you can see from the above pictures, the Tantalus is constructed around a few core kits; the step section, platform and struts from the Cauldron of Blood and two complete Raider kits (I did also purchase a couple of extra Raider engine nozzles and boarding planks).

In order to construct the extremely long hull, I knew I'd need to dissect the Raiders in a couple of key places in order to cater for the hull extension that I'd need to build.

It's an obvious point, but one that's worth mentioning; measure out what you're going to do before you cut components so that you can make sure it's the right cut to make.  A wise man once said; "It's easier to double check something than have to stick the bloody kit back together!"  I think it was Socrates or something...

In order to make the most economical use of the kits (and save work later) I made sure that the hull cuts I made did not sacrifice anything in terms of wastage.  The way to do this is... take your time and be careful.  I learned this while nursing bloody stumps.

In order to ensure I had the right dimensions, I made the Raider cuts then used graph paper to measure out a template for the hull extension - I measured the parts and laid them over the graph paper to ensure an exact fit.

I used two different styrene depths so that I could dictate the thickness of the skeleton and match up the height of the deck with the raiders.  It also allowed me to select the correct thickness and shape to slot into both ends of the Raider hulls to provide linear strength to this very lengthy model!

His eyes... and the teeth... *shiver*

5. Improvise

Improvising is not for everyone, but it is a key ingredient for most scratch builds.  Don't wing it on the measurements, but do keep a nice tray of bits next to you so that you can have a rifle around for something to fill in a gap or add a little flare to the project.  The Kurnoth Hunter scythe blades were a good example of this as they made awesome banister ends for the intricate stair case!

If I were to build this all over again (WHICH I WON'T!), I would probably have thought better of adding spikey parts like the scythe blades until the detailing stage (which I haven't quite arrived at yet...) as they can be equal parts delicate and very adept at causing impromptu puncture wounds.

Anyway, that's it for now - I'll post an update once I've completed the main hull build and sail assembly, which is proving to be a real head scratcher!

Just remember the golden rule of scratch building...

 

....THE GOD DAMN BEAVER IS WATCHING YOU!!!