Wednesday 16 January 2019

A Titanic Update

This week I wanted to post an update on a couple of larger projects that I have been working on. 

Let's dive in with the 'smaller' of the two subjects...

Warhounds abound...

I've had two Mars pattern Wahound Titans sitting in my garage for some time, waiting for their turn on the construction conveyor belt...

Fortunately, the announcement of the 2019 Titan Owner's Club Walk has given me the required rocket up my backside to get stuck in!

For anyone not familiar with the ToC or the Walks (giant Titan battles) which they run, check out the link below...

http://titanownersclub.blogspot.com/2018/12/titan-owners-club-walk-uk-2019.html

I was extremely jealous when I looked through the coverage of last year's Walk so I promised myself that I would sign up as soon as the 2019 Walk was announced and did just that!

So, introduction aside, on with the build photos!


2 Warhounds come in an immense number of parts!
I started with the obligatory bath and scrub of Warhound #1 to remove any mould release.  The rites of cleansing were performed in my bath and the rites of drying in a big towel.  The rites of god-awful backache soon followed...
I removed all of the mould lines and flash, constructed the sub-assemblies which would allow me to paint all of the internals and hard to reach areas on the body before spraying the whole thing in a satisfying mid-tone silver.
Every component got a wash of Agrax Earthshade.  Doing it at this stage allows me to be quick, messy and give everything a consistent look.  I then started work on the head and internals as I would need all of these areas complete before assembling the main areas.
Basic colours of the internals being worked up from a cream basecoat including plenty of weathering.  You will also notice that I have measured and cut the eye lenses out of green acetate.  This was fiddly and took some time, but was worth the effort for a perfect fit.  I won't add the lenses until the head is otherwise complete.
This is the template I made for the eye lenses so that I can easily make a pair for hound #2!
Here are the basic head colours blocked out and washed with several very thin coats of Agrax Earthshade and Nuln Oil.  I like to slowly work from the Edging further into the plates building up a nice gradient.
The main red areas are highlighted and then washed with a couple of red glazes to give the panels a satin sheen and bring the paint layers closer together.
The black stripes were painted on using masking tape to keep them nice and clean.  I freehand the white stripes and then use Rhinox hide mixed with a flesh coloured wash to build up dirt, chips and rusty areas.  It's important not to go too overboard on this stage...
The chips and tidemarks on the armour are sparingly highlighted.  From a distance, the chips etc hardly show up, but add depth, breaking up large panels and look nice up close!
You'll notice that I've also added bronze with verdigris to the vents and painted the nose in a weathered copper colour to make it look more like a hounds nose - I kept this subtle as I didn't want him to look comical!

So, you will have noticed that I have only shown pictures of the head, body and arms so far... That's because I deliberately left building the feet and legs until I had decided on the final pose I would aim for.

In the end, I decided that I wanted my hound going full tilt; his absolute top speed, pounding over the battlefield to get in behind enemy lines and wreak utter havoc!

I've seen people build warhounds with extreme poses before, but never really outside of a certain range of motion.  Functionally, an ostrich is the closest fit for a Warhound titan in terms of its structure.  With this in mind and trying to snapshot the most dynamic moment for a top speed running cycle, I settled on this as a basic target:

Ostriches can reach 70KPH and are considered to be one of the fastest animals on the planet.
My Warhound would still stand on its face as it went past.
Because of stupid physics, I couldn't have my warhound hovering over the ground and weight distribution vs the comparative strength of resin, even with pins, limited me to one foot on the ground and one off.  So I decided that drawing one foot right up under the body would nicely counter one foot being flat on the ground with the leg at full extension. This yin and yan of extremes poses should work quite nicely!

I have to admit that I had to experiment a lot with the parts to determine any possible limitations of the kit as there are tabs, notches and detailing which can limit movement.  The trick was the remove or cover any of these without causing any structural conflicts as it would, for instance, look ridiculous if the pistons were bowed or at an awkward angle.

There were a few issues where the range of motion was hindered by piston length and locations, but I managed to get a pretty extreme pose out of the raised leg!  You'll notice that there are a fair few replaced piston rods due to the additional length I required to really stretch the toes up and under following some judicious trimming...

Getting the knuckles to sit correctly with extended pistons was pretty hard work, but ultimately worth it!  I used quite a lot of steel pins as well as keying areas prior to gluing for additional strength.

I would have liked the leg bunched further up, but this is full lock on the joints and I had to make some adjustments by fractionally lowering the armour plate in order to accommodate it.  Thankfully I can still pose the leg up and forward a little more than is shown in this image.  If you look closely at the two main joints, you'll see that I have put several steel pins straight through the centre of the cog rivets - a handy place to hide a structural necessity!

So, after I've added the remaining ankle pistons, I'll move on to the second leg.  Even though the pose of the other leg is not as extreme in terms of pushing the kit components past their natural range of movement, it will have the additional challenge and burden of holding the entire model on an inch thick section of resin!

The hideously complex task of running thick metal pins through the entire leg and up into the pelvis without making them visible (unless I can hide part of them as piston lengths) will take some head scratching and a lot of drilling!

I also have to decide what to make his base from.  Although I'm normally loathe to use heavy and / or fibrous materials for basing, I think I may have to resort to MDF (spits on the ground) in the case of this bad boy.  The two things I normally avoid like the plague will actually be required...

The weight will be needed to counterbalance the model and due to its density, MDF won't bend or bow like plastic or acrylic sheets do.  Even at 5mm, styrene will bow under enough pressure for a long period.  I can't think of anything worse than my poor warhound slowly descending to his face on a bent plastic base!

Likewise, the fibrous nature of MDF means that it will actually soak up enough epoxy to harden and strengthen the area taking the weight.  The non-porous nature of styrene and acrylics make them unsuitable for this reason.  I could weld a rod to a steel plate, but I'm not that much of a loon.  And I don't have a welding torch. Yet...

Anyway, I'll post some progress updates as and when I've made some significant progress!

Imperator Titan

There.  I just came out and said it.  I'm building an Imperator Titan.  Now you know why I called a Warhound duo small!

I started planning and working on an Imperator Titan some years ago.  What with having had 2 young children and little time or space to work on him, the big boy went into storage and has been quietly weeping in my garage for far too long.

With all the excitement over the ToC Walk, a whole load of new buddies who are excited over titans as I am and the fact that I now have a little more time and space, I've diverted nominal power and noospheric resources to resurrecting this build.

Then...

The amazing Imperator artwork from the 90's Titan Legions game booklet is one of my absolute favourite pieces of 40k / Titan artwork.  Ever.  It's amazing for many reasons and when I started the Imperator a decade ago, it was one of only a handful of sources for inspiration.  It was a great place for me to start when trying to work out what were really important aspects of this giant machine.



Now...

We now live in a golden age of creativity and have been recently blessed with some amazing new images of titans like the one below which is from the front cover of the new Horus Heresy novel Titandeath, which is currently on my reading list...



The original build

My original build was a bit more limited in scope than my newer design.  I tried to repurpose a number of components from those available at the time, to come up with a layout for the Carapace cathedral and armaments:


While it's not awful, it is a little blocky and requires a lot of reworking to bring it inline with the the Mars aesthetic I'm aiming for.

Apocalypse Missile Launcher towers - solid and functional.  Will need some additional detailing and the plan is to connect both the Apoc towers to the Quake cannon tower with buttresses.
This scratch built Gatling Blaster is one of the two forward armaments on the carapace.  The second will likely be a Turbo laser destructor.  There will also be a number of secondary armaments on the carapace, comprising 2 quad guns and an Icarus lascannon.  Something which very quickly became apparent was that these weapons wouldn't be able to reach further than the end of the Imperator's toes at maximum range on full traverse, meaning that they will be limited to anti-aircraft duty!
A Quake cannon resides on the tallest tower at the rear of the carapace.  This normally fortress mounted gun fit perfectly with the silhouette of the original Imperator.  I need to thicken the platform it's sat on as it looks a little flimsy despite actually being as thick as a space marine's thigh!
The forward mounted Belicosa pattern volcano cannon will reside under a grand Aquila shaped arch directly over the Titan's head once construction is complete.
The basic foot design.  Despite needing thicker toes in my opinion, this foot is already larger than a Baneblade!  The titan will stand at approximately 4.5 feet once it's fully completed!
 New stuff!

Despite having already measured out and started the internal load bearing structure, I decided that building both limbs and the head prior  to the main assembly would be wise as I need to made sure that it can take the (considerable) weight of these extremities!

I wanted my head design to incorporate elements of both the original brutal looking Iron monstrosity and and the newer sleeker Imperator images:

My favourite initial sketch.  This is pretty much the basic look I'll be aiming for.  Like it's smaller Forgeworld cousins (lol), I want the interior of the head to be fully detailed.  I'm sure it will lead to many sleepless nights!!
This is a more evolved version of the previous drawing.  I like to sketch things out on graph paper when designing parts for production as it allows to create them at 1:1 scale and lay the drawings out to check scale.  In case you're wondering, the graph paper is a1cm grid, making the head approximately 22cm / 8.5" tall.  And yes, he will have Aquila eyebrows and nostrils!
Hellstorm Cannon

One of the largest calibre weapons on the battlefields of the 41st millennium.  Despite conflicting sources claiming this weapon to be both energy and solid projectile based, I am of the opinion that this weapon is not energy based, but is in fact an evolution of the Gatling blaster.  In much the same way that the Imperator grade Plasma Annihilator is a larger version of the Sunfury, my version of the Hellstorm Cannon will take design cues from the Gatling Blaster and dial them up to 11!

The basic profile of the weapon arm incorporates elements of the original epic design along with both the updated look of a modern Gatling blaster and the similar Mars pattern armour plating to the FW Warlord Volcano Cannon design.

I'll take your 6 Gatling Blaster barrels and raise you two.  That's octagonal death to you heretic.
The forward barrel brace was a real head scratcher in terms of engineering something which looked convincing at this scale and functionally held together as a solid component.  3mm styrene support struts along with screws and epoxy resin glue held everything together in the basic shape.
It may look butt ugly, but I packed the interior with yellow / grey Milliput as it has incredible strength when cured.
It's worth noting that all of the styrene shapes were laboriously drawn out on graph paper then cut from 3mm styrene sheet with the correct angles prior to assembly.  Having worked with styrene for a long time, I know that even the thickness of the deformed styrene ridges created when cutting would change the angle by a fraction.  As such, I had to dry fit and adjust every component before the final assembly.  It was a challenge for sure!
In order to mimic the barrel gradient of the Gatling Blaster barrels, I used two different sizes of piping.  I used a pipe cutter to get the angles of the cut exactly right.  There's nothing worse than wonky barrels.  I used pre-fabricated plugs in the end of the barrels to give me a relatively accurate gradient at the ends.  I intend to add edging to them once the structural work including the under-slung support beam is complete.  Note that I have also filled and sanded the forward brace so it's a nice smooth component now!
Test fitting.  The barrels on their own are approximately 30cm / 12" long!  It's a flippin' monster!
I used rubber receivers to accurately locate the barrels within the circular housing which will connect it to the firing mechanism and ammo hopper.  It's one of the most important pieces to get right as it will be taking all of the weight from the barrels and will sag if I'm not careful!  I've made a 1:1 minigun prop before and it was a major concern!
I labelled everything to make sure that it all went in the correct position when I came to the finally assembly!  I also built a massive stack of styrene in the centre to help spread the weight of the barrels across the plates which will sandwich it.
Final dry fit before I glue and pin everything in place!  Wish me luck! :)
Here are some bonus pictures of the mini gun I built over a decade ago...  Unfortunately the mini gun is no more.  I'm now also much older, greyer and fatter than in that picture! :(

 

Jeez, I look about 12 years old...
Plasma Annihilator

And finally... the shameless hijacking of the mighty Plasma Annihilator by Forgeworld, then prefixing it with the Sunfury moniker for the Warlord Titan left me both aghast and with no option but to create a new class of Plasma Annihilator befitting my mechanical god of war!

My Imperator's plasma weapon shall henceforth be known as the Starshatter Plasma Annihilator! Pics in a future post.... :)

TREMBLE IN FEAR ENEMIES OF THE OMNISSIAH!!!

Friday 4 January 2019

Tales of Corbenic

Greetings fellow traveller.  Some time ago, an old ally of the Fisher King resurfaced once again.  The below image was taken from a brief vid-capture, presumably as part of The Old Baron's long journey back to Corbenicia Prime...

[Further Pict-Captures Processing...]

The tale of The Old Baron is a long and sorrowful one.  Does his awakening herald a darker time for the planet?  Let us explore both his heritage and that of the Fisher King's fiefdom; the planet of Corbenic...

Archive Access Granted: Corbenic


Corbenic is an Oceanic world, settled long ago, before the age of the Imperium began.  Human settlers tamed the savage World's seas by creating vast artificial structures.

Specially adjusted armoured suits were invaluable during this long process, allowing the settlers to lay foundations on the ocean floor whilst remaining protected from the local flora and fauna.

But the shining jewel of the system became an unforgiving, storm lashed Death World when the Age of Strife enveloped the Galaxy...


The Titans Awake

The most significant catastrophe to befall the citizens of the Corbenician settlements during Old Night, was the awakening of colossal creatures, named The Titans by the inhabitants.

Whether the beasts merely slumbered in the depths, woken by the roiling seas or were birthed from warp breaches beneath the oceans is unknown.  What quickly became clear was that these creatures lived only to consume and destroy.

Eight of these vast monstrosities were recorded as they rampaged through the oceans, obliterating anything in their path.  Most smaller manufactorum rigs and aquatic research stations were annihilated with their first terrifying onslaught.

But as in the rest of the galaxy, humanity endured; stockpiling resources and swiftly refitting all available armoured suits for combat.  The survivors eventually  slew all of the great beasts, save for one.

The Questing Beast and The Mad Baron

Pursued by a Knight Magaera known as The Old Baron, the remaining titan 'Leviathan' has evaded a long overdue execution, surfacing only on rare occasions, particularly when an attempt is made to settle the only natural landmass on the planet.

Dubbed 'The Isle of Beasts', this continent is located in the Eastern oceans and is largely avoided for fear of the Titan's wrath.  Every attempt to capture or eliminate the beast has been unsuccessful and few survivors ever lived to tell the tale of their encounter.  All have been driven insane by their ordeal and speak only of a writhing inky blackness rising from the depths, accompanied by the shrieking cries of mariners consumed over the ages.  It is said to cause the oceans to boil with its approach and any who do not flee before it are mercilessly consumed...

Long ago, the pilot of The Old Baron vowed to dispose of this beast once and for all.  Lord Rictus Pellinore now hunts the beast, remaining in self imposed stasis for hundreds of years at a time, only rousing when the machine spirit of his faithful Knight Magaera detects the beast's signature.

So long has The Old Baron slumbered, that most believed him a myth.  The long stretches of isolation, swimming within the archaic systems of his Throne Mechanicum, coupled with his encounters of the Leviathan have driven him slowly to the brink of insanity.  Despite being affectionately dubbed 'Mad' Lord Pellinore, none doubt that he is the most steadfast and relentless of Corbenic's defenders.  That he has awoken during the birth of the Great Rift has been noted as a dire portent by all in the King's Court...


The Court of the Fisher King

Necessity drove the culture of Corbenic's governance into a more militaristic form during Old Night, developing into a Knightly Order ruled by the incumbent 'Fisher King'.  This title began as an honorific for the first Knight pilot to lay low one of the aquatic Titans.

The title has endured, handed down through generations to the greatest champions of man to patrol the great land walls of Corbenic's vast artificial structures.

Only a handful of Knight suits remain functional on the planet, for the oceans and their inhabitants are both relentless and unforgiving.

The most prominent Knights in operation are commanded by members of the Hiralden lineage.  The Fisher King is piloted by Count Octillus Hiralden, the current governor of the planet and Lord of the Household known as The Court of The Fisher King.

Within the household also reside Tidebreaker, piloted by the Count's daughter Ivraine Hiralden and Shellback, marching under the control of the Count's son Patrocles.

A seat within the Court is reserved for Lord Pellinore though he has not presented himself in centuries.

Support Staff

Despite not being a pilot, Sacristan Nautolex is the Count's most trusted advisor and Magos Domminus of the Corbenician Mechanaut Adepts who maintain the aging Knight suits.

A cohort of Skitarii Aquis are stationed in every region, supporting their Knightly masters during the regular defensive skirmishes and hunts which take place within the depths of the oceans.  [Pict-captures to follow]

Monday 3 December 2018

Truckzilla's Got Some Teeth

Just a quick post with some progress on Truckzilla for my Idris sponsored Gaslands team...

I've now completed the basic detailing on the flip side of this sculpt, added teeth and started construction on his tail mounted wrecking ball!

I've extended Truckzilla's the wrecking ball support arm and trimmed the tail / body back a little as the chain will run underneath as otherwise he'd be sat right on top of it!
The teeth certainly make him look a lot more threatening!  I very carefully cut the tiny teeth from a few small runs of 1mm thick white styrene (which is nice and rigid).  I intentionally made 3 rows of teeth for the upper mouth and the same for the lower jaw, meaning less bending of the brittle white styrene.
  I just need to sculpt the lips / gums around the teeth and add the gun barrel to the mouth.  I probably should have added that before gluing in the teeth, but I was too impatient!
The other side of the model proved tricky to sculpt all in one go without squashing details.  I reduced and flattened a small area of his back, his thigh and jaw before the putty cured.  I will revisit these areas in my next sculpting session where I also intend to work on his arms.
Here's the telescopic support arm I added to the pickup crane.  The wrecking ball will now have a longer chain for a better more destructive swing!
In this picture, you can see the small metal ring I have embedded into the plastic ball to act as an anchor for the chain I will attach to it.  I carved and added styrene spikes and will be sculpting around them to simulate weld lines and stop them from snapping off.

Friday 30 November 2018

Gaslands Progress

BRRROOOOOOOOM BRROOOOM!!

Previously I spoke about how I was putting together some Gaslands teams to play the game with my son.  I've now got a fair few cars built and painted, so thought I would post an update on my progress!


Mishkin ATV: Tooth Fairy

This was the first vehicle which I built for Gaslands and I'm really pleased with the end result.  A Mishkin sponsored tracked car with a turret mounted combat laser makes it pretty good in the game as well as looking bad-ass!

It might look a bit rusty, but it also looks pretty mean!
I painted the metal spikes white to give a good contrast with the bodywork...
...and to make them look like nasty teeth!
Plenty of armour and some exhausts break up the ATV body nicely


Prison Car: Thunderbolt

I love the idea of prison cars for the Warden Cadeila sponsored teams.  Convicts bolted and welded into the cabs of cars and forced to race for their freedom!

So far, I've only finished painting one Warden vehicle, but I'm pretty happy with it!


I enlarged the engine and added an extra nitro bottle to the rear...
Reinforced windows - probably to keep the convicts from escaping rather than protecting them!
I was particularly please with the heat discoloration on the engine
The rear caltrop dropper is the only offensive weapon on this vehicle
Held together with dirt and rust!
It's a classy ride for a classy con

 

 

Idris Sponsored Team: Heralds of Flame

This is my first fully painted team and are definitely my favourite so far - mainly because they have a strong theme which should be pretty obvious!

 
Dirt Runner
Dirt Runner is the first member of the Heralds of Flame team.  He's small, fast and armed with rockets!!
I wanted this car to look like a large dune buggy with oversized tyres and raised suspension at the back
The rusty kickplate 'pyramid' spikes at the back add some real character
The flaming banner and giant exhausts make it clear that the driver only cares about speed and carnage!
The flaming skull on the bonnet adds a macabre Hell's Angels theme which is carried into the other vehicles in the team
 
Ifrit
With a skull at the front and lapping flames on the bodywork, Ifrit's name is well deserved!
Ifrit is a snub nosed dragster with a turret mounted flame thrower
I deliberately made the rear wheels on this car obscenely Huge!

I made this car look more like a brutal drag racer by adding a spiked spoiler at the back

 
The Tombstone
The Tombstone is a low riding monster truck with a bad attitude
A boxy armoured cab makes it look a lot like a Hearse
Armed with a nasty spiked ram and a side mounted minigun, The Tombstone isn't messing around
Keeping with the theme, The Tombstone is covered in spectral green flames
Chains and patchwork armour add to the coffin-esque look of the truck
Even the roof mounted spikes are covered in ethereal flames

 

 

Truckasaurus WIP

The next major supplement for Gaslands will include the Heavy Truck vehicle type and the creator of the game has asked the community to come up with the best 'Truckasaurus' vehicles that they can think of!

I've seen a few dino trucks, but wanted mine to be something a bit different - a huge effigy of fire and destruction for my Idris team to rally around...  I eventually settled on making my Truckasaurus something more recognisable with a very specific theme!


Behold... TRUCKZILLA!!

Based on a large pickup, Truckzilla will have a wrecking ball at the back in place of a tail
As well as teeth, Truckzilla will have a huge gun in his mouth to incinerate the competition and inspire the team!
He's still WIP, but Truckzilla is currently a whopping 8 inches tall!
I can't wait to get him finished; as you can probably tell, there's still a ways to go, but I'm happy with how he's coming along.  I've tried not to make the detail too sharp as it's supposed to be a giant cast iron statue rather than the real king of the monsters!

I think the spines have probably taken the longest as they're essentially just carved from sheet styrene.  I think they're worth the effort though!

Just in case anyone is wondering, I've mixed elements from the 2014 (Gareth Edwards) movie Godzilla, and the more recent Godzilla Earth incarnation of my favourite movie monster to create Truckzilla! :)

Below are some more WIP images showing the truck and the process of how I used styrene to build up the inner structure before sculpting the details.

I find it's always good to start off with a sketch...
I sketched the rough body and 'butt plate' outlines onto some thick white Styrene to make sure that I had a solid guideline for the proportions
I then added the thigh shapes and blocked up areas to simulate the shoulder width I wanted
The centre spines were added first and sandwiched between two more layers of styrene to add strength and bulk to the area
It was important to keep the statue in scale with the truck which would it would sit on!
I used black styrene to create the curved areas which the next spine rows would be glued to.  I used black because it's softer and less brittle than white styrene, making it easier to bend without shattering
The basic form - I had already cut off the head and repositioned it by this point.  I eventually reduced the size of the head by about a third as it was just way too big.  Never be afraid to make the big adjustments early on.  It's much harder to do it further down the line!  If it irks you, fix it...
Roughly sketched out spine rows on 3mm styrene.  I cut the initial shapes larger and whittled them down to give them some irregular form and texture
Spine row 2 in place.  Once spine row 3 was in, I also added occasional spines in between the main rows to break up the uniform pattern
This is actually 3 layers of cured putty.  Really the first stage you could start to see Truckzilla shining through the blobs!

I hope you've enjoyed this post - I'll be sure to show Truckzilla in all his glory when he's finally finished! :)